We're the kind of people who grew up in a world
that included video games. Who explored other
worlds, thanks to those video games.

Some of us are old enough to have stared, wide-eyed,
at a pixelated spaceship landing on Jupiter,
on a Commodore 64.

We've traveled through Hyrule, and saved princesses
from Bowser. We wielded both tongues and swords
against our foes, on Caribbean islands, with Guybrush.

We've ventured through dungeons and alien planets.
And on and on, all the way to today. Screens of all sizes
have reflected their light on our amazed faces,
at all times of day or night.

Video games helped shape our jokes,
our imagination, our hysterical reaction times.

We are gamers. That's who we are.

We're the kind of people who grew up in a world
that included video games. Who explored other
worlds, thanks to those video games.

Some of us are old enough to have stared, wide-eyed,
at a pixelated spaceship landing on Jupiter,
on a Commodore 64.

We've traveled through Hyrule, and saved princesses
from Bowser. We wielded both tongues and swords
against our foes, on Caribbean islands, with Guybrush.

We've ventured through dungeons and alien planets.
And on and on, all the way to today. Screens of all sizes
have reflected their light on our amazed faces,
at all times of day or night.

Video games helped shape our jokes,
our imagination, our hysterical reaction times.

We are gamers. That's who we are.

2

Giacomo Lucchini

Team founder, storyteller, game designer, and above all, hardcore gamer.
He is the mastermind behind our project. He can be referred to as the most enthusiastic man in the gaming industry. His tyrannical regime is omnipresent and overwhelming but his authoritarian persona hides unspoken amounts of pure love for the team.

3

Alejandro Castedo Echeverri

Theoretical physicist by training, VR enthusiast at heart: Alex is our lead programmer. He understands unfathomable things about the universe. He is a maths wizard and it shows in his programming skills. He splits his time between trying to unveil the fundamental secrets of the universe and creating the fundamentals of a new universe within our game.

1

Marco Boncompagno

Architect, environmental and graphic designer, he adds logic to our fantasies to make them more believable.
Players will never know, but every building in the game can be actually built (If you want any architectural structure of the game to be built in your garden, please feel free to contact him).

4

Giacomo Marini

Forged in the ancient fires of MOBA fights, this cyborg expells flairs of smoke full of swearing. This high capacity mode allows him to produce the most beautiful and elaborate 3D models. His voice fills the office everyday but the results are worth it.

5

Alvaro Franco

Our concept and imaginative artist. Alvaro is the inspiration for so much of the world in Runes. His designs give life to otherwise lifeless ideas, breathing creativity in maniac influxes of beauty and innovation. His sense of balance and fantasy is patent in everything he touches. A concept speed machine, he always delivers.