The debate over locomotion systems in VR is endless. We had a lot of talks and we wrote a lot about locomotion in our game.
We had a very nice confrontation with the pople of the VR community and that made us take a decision: Why forcing users to a single locomotion system?
We decided to implement in Runes many types of locomotion:
- Touchpad locomotion
- 4th wall
Watch the video below to check what it is about!