Based in Trieste, Italy
Press / Business contact:
Runes The Forgotten Path
+39 328 4622082
We're the kind of people who grew up in a world that included video games. Who explored other worlds, thanks to those video games. Some of us are old enough to have stared, wide-eyed, at a pixelated spaceship landing on Jupiter, on a Commodore 64. We've ventured through Hyrule, and saved princesses from Bowser. We wielded both tongues and swords against our foes, on Caribbean islands, with Guybrush. We've ventured through dungeons and alien planets. And on and on, all the way to today. Screens of all sizes have reflected their light on our amazed faces, at all times of day or night. Video games helped shape our jokes, our imagination, our hysterical reaction times. We're gamers. That's who we are.
Stormborn Studio was unofficially established in 2014 by a small group of hardcore gamers excited about the challenges and possibilities that Virtual Reality had brought to the scene. We were eager to explore this new, uncharted land: a new frontier for the entertainment industry. With time, the studio became more and more proficient at exploiting the potential of this technological breakthrough, always on the leading edge. After some fruitful collaborations with local and national businesses that needed development of VR-based experiences and apps, we decided to go back to the project that brought us together in the first place: a fantasy action-adventure video game capable of exploiting all the new major VR technologies. And so Runes: The forgotten path was born. Stormborn Studio is now in full production, and about to launch a Kickstarter campaign.ROOM SCALE VR EXPERIENCE
The new concept of Virtual Reality introduced by Valve and HTC with the HTC VIVE goes well beyond the already incredible experience offered by the Oculus DK2. Being able to move with your body in a virtual space creates a unique feeling of presence, truly indescribable. In terms of gameplay, however, limiting an entire game to a few meters within a room-sized space is detrimental in the long run as it kills exploration, which is one crucial gameplay factor in an adventure game. That’s why we came up with "4th Wall", one of the locomotion systems we developed for Runes. 4th Wall allows the player to roam freely in a third person point of view and to switch back to first person at the press of a button to cast spells, fight, dodge or interact with objects and NPCs, thus maintaining the freedom of movement within the room space.
Kickstarter announcement "Rise and shine" teaser trailer YouTube
Intro video YouTube
Runes lost memory teaser YouTube
There are far more images available for Stormborn Studio, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
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- "Runes is an extremely promising title, with a huge potential and, without any doubt, it deserves the attention of anyone interested in vr gaming.
- Vrgamer, www.vrgamer.it
- "Stormborn Studio's title was one of the best games of Gamescom 2016"
- Indigo buzz, www.indigobuzz.fr
- "The italian videogame that will change the way to cast spells"
- Vice motherboard, motherboard.vice.com
- "Stormborn studio seek to revolutionize playing the “mage” with runes: the forgotten path"
- Otakustudy.com, Otakustudy.com
- "Become a wizard? Runes: The Forgotten Path"
- Geeknative, www.geeknative.com
Alejandro Castedo Echeverri