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Runes: The Forgotten Path new “Rise and Shine” Teaser Trailer – Kickstarter Campaign Launching on April 27

“Rise and Shine” Teaser Trailer (Trieste, Italy) April 4, 2017 – Italian game developer Stormborn Studio is very pleased to share the new “Rise and Shine” teaser trailer for their fantasy VR adventure game Runes: The Forgotten Path. The studio is also excited to announce that a Kickstarter campaign for the game will be launched…

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WE’RE BACK!

We are back! We have been working very hard developing the first episode of Runes. After months of work we are closer and closer to our goal. A kickstarter for the last strech is being prepared as we speak and we will be coming back with more content, more news, more epic stuff. “After months…

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WE’RE IN PRODUCTION

WE’RE IN PRODUCTION! We’re finally in production! It has been a long summer full of events and decisions: the most important of which was to start going fulltime for Runes productions: the first thing was to get a place to work properly so we got ourselves this neat garage we later refurbished WITH OUR OWN…

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AFTER GAMESCOM PRESS RELEASES!

After gamescom press releases We have some nice new reviews of our work!   “Runes somehow captures the holy trinity of VR; something good to look at, something to meaningful to do with your hands, and giving purpose to movement – all while maintaining, a narrative driven game” Gamegrin   “Stormborn Studio’s title was one…

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GAMESCOM 2016

GAMESCOM 2016 The only way to say it is that IT WAS A BLAST.   We want to thank AESVI and ICE for giving us the opportunity to participate with the Italian Pavillion.   What to say? It was incredible, we always had a queue and the feedback on the demo has been super positive!…

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OUR DEMO IS HERE!

Our demo is here! We finally finished our demo: Right on time for GAMESCOM 2106. We are super Excited to finally present this to press, publishers and the general audience! We’re looking forward to publish it, meanwhile we hope you enjoy the trailer!

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VR AND IMMERSION

VR and immersion It is April 2016, Virtual Reality (VR) seems to have finally arrived. It has been a long exciting road, pure fun I believe. We reached the consumer market, all of us together, enthusiasts, evangelists, developers, backers, all of us. It is a new paradigm for entertainment, education, industry in general. The founding…

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OUR LOCOMOTION SYSTEM: THE 4TH WALL

Our locomotion system: the 4th Wall The new concept of virtual reality introduced by Valve and HTC with the VIVE goes well beyond the already incredible experience offered by the Oculus DK2.   Being able to move with your body in a virtual space creates a unique feeling of presence, truly indescribable.   In terms…

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